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Devlog
Hexify – Stack, Merge & Blast!
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Return to Hexify – Stack, Merge & Blast!
Devlog
Shiny Hexagons & Smoother Gameplay! 💎✨
January 24, 2026
by
ErenUzumaki
Hey everyone! This update is all about game feel and polish. I've been working hard to make Hexify look better and play smoother. Here's what's new: ✨ Visual Overhaul New "Glass" Tiles: The hexagons...
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🗺️ Campaign Mode: DOUBLE the Size!
January 23, 2026
by
ErenUzumaki
Hey everyone! 👋 We've been hard at work polishing Hexify and adding a ton of new content. This update is all about finding that perfect balance between chilling out and facing ultimate chaos. Here...
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Visual Overhaul
January 22, 2026
by
ErenUzumaki
🚀 Big Update: Fresh Look Hey everyone! 👋 It’s been a super productive few days for Hexify . I’ve been hard at work squashing bugs, implementing highly requested features, and giving the game...
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🛠️ Update: Quality of Life, Visual Cues & Better Controls!
January 21, 2026
by
ErenUzumaki
Hey everyone! 👋 I've been working hard on making Hexify feel smoother and more intuitive to play. This update is all about "Quality of Life" improvements—little things that make a big difference!...
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The "Juice & Journey" Update is here!
January 20, 2026
by
ErenUzumaki
Devlog: The "Juice & Journey" Update is here! 🚀 Hey everyone! It’s been a busy few days for Hexify , and I’m super excited to finally share what’s been happening behind the scenes. This updat...
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The Campaign Update is Here!
January 20, 2026
by
ErenUzumaki
The Campaign Update is Here! 🗺️ & Cool New Blocks ❄️ Hey everyone! 👋 Things have been busy in the world of **Hexify** ! I sat down over the last few days to implement some features that ma...
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Polishing & Future Plans
January 20, 2026
by
ErenUzumaki
1
Polishing & Future Plans Hey everyone! Just a quick update on the latest changes to Hexify. I've been spending some time refining the UI/UX and squashing some annoying bugs to make the experience smoo...
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Getting Hexify Back on Track
January 19, 2026
by
ErenUzumaki
# Devlog: Getting Hexify Back on Track Phew, it's been a busy few sessions! I've spent the last couple of days really polishing the experience and fixing some critical bugs that were bugging me (pun i...
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